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Tech Specs:
CineFX 3.0 Shading Architecture
Vertex Shaders
Support for Microsoft DirectX 9.0 Vertex Shader 3.0
Displacement mapping
Geometry instancing
Infinite length vertex programs
Pixel Shaders
Support for DirectX 9.0 Pixel Shader 3.0
Full pixel branching support
Support for Multiple Render Targets (MRTs)
Infinite length pixel programs
Next-Generation Texture Engine
Up to 16 textures per rendering pass
Support for 16-bit floating point format and 32-bit floating point format
Support for non-power of two textures
Support for sRGB texture format for gamma textures
DirectX and S3TC texture compression
Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
64-Bit Texture Filtering and Blending
Full floating point support throughout entire pipeline
Floating point filtering improves the quality of images in motion
Floating point texturing drives new levels of clarity and image detail
Floating point frame buffer blending gives detail to special effects like motion blur and explosions
Intellisample 3.0 Technology
Advanced 16x anisotropic filtering
Blistering-fast antialiasing and compression performance
New rotated-grid antialiasing removes jagged edges for incredible edge quality
Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
Fast z-clear
High-resolution compression technology (HCT) increases performance at higher resolutions through advances in compression technology
UltraShadow II Technology
Designed to enhance the performance of shadow-intensive games, like id Software's Doom 3
TurboCache Technology
Shares the capacity and bandwidth of dedicated video memory and dynamically available system memory for optimal system performance.
PureVideo Technology
Adaptable programmable video processor
MPEG video encode and decode
High-definition MPEG-2 hardware acceleration
High-quality video scaling and filtering
DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions
Dual integrated 400 MHz RAMDACs for display resolutions up to and including 2048 Ć 1536 at 85Hz
Display gamma correction
MicrosoftĀ® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
Advanced Display Functionality
Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85hz
Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
Full NVIDIA® nView⢠multi-display technology capability
Advanced Engineering
Designed for PCI Express x16
Support for AGP 8X including Fast Writes and sideband addressing
Designed for high-speed GDDR3 memory
Advanced thermal management and thermal monitoring
NVIDIA® Digital Vibrance Control⢠(DVC) 3.0
DVC color controls
DVC image sharpening controls
Operating Systems
Windows XP
Windows ME
Windows 2000
Windows 9X
Macintosh OS, including OS X
Linux
API Support
Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
Full OpenGL support, including OpenGL 2.0